Video game project created by Nicholas Kim, Lanaea Bowie, Daniel Wi, Andrew Arvan, and I. Contribution to the project was modeling, texturing, rigging, and co-animating the enemy boss player and the audience. Used Maya, ZBrush, Substance Painter, and Unreal Engine 4.
Group project that was created by Michael Fiefer, Jae Won Rim, Lanaea Bowie, Anthony Le, and I. Contribution to the project was model, UV, and texture props for the interior and exterior portions of the ship. Programs such as Maya, ZBrush, Substance Designer, Substance Painter, and Unreal Engine 4 were used.
Character that I created to show my organic and hard surface modeling abilities. Sculpted in Zbrush, retopology in Topogun, UV and rigged in Maya, and textured as a pbr character in Substance Painter. Some IMM parts and brushes that I found online are used on the mechanical parts.
(Top View)
3D Maya
(Full View)
3D Maya
3D Maya
3D Maya
3D Maya
3D Maya
3D Maya
3D Maya
3D Maya
3D Maya